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NintendoNintendo 64
The Legend of Zelda: The Ocarina of Time [NUS-NZLP-AUS]

The Legend of Zelda: The Ocarina of Time

ゼルダの伝でん説せつ 時ときのオカリナ
An image of The Legend of Zelda: The Ocarina of Time - Box Front.
An image of The Legend of Zelda: The Ocarina of Time - Box Back.
  1. An image of The Legend of Zelda: The Ocarina of Time - Box Front. Box Front
  2. An image of The Legend of Zelda: The Ocarina of Time - Box Back. Box Back

A fantasy action-adventure designed to transition the Zelda series into full 3D, establishing a template for open-world exploration and cinematic storytelling on home consoles.

 

Description

The Legend of Zelda: The Ocarina of Time sees Link tasked with thwarting Ganondorf’s rise to power and restoring balance to Hyrule. The narrative spans two timelines: Link’s childhood and adulthood, accessed through the Master Sword and Temple of Time. Themes of destiny and transformation are reinforced through time travel mechanics, with dungeons and overworld areas evolving between eras.

Ocarina of Time was conceived as a showcase for 3D game design. Built on a modified Super Mario 64 engine, it introduced innovations such as context-sensitive controls, lock-on targeting (Z-targeting), and dynamic camera systems to manage spatial complexity. The game leveraged the N64’s cartridge format to deliver expansive environments, real-time day-night cycles, and orchestrated cutscenes within hardware constraints. The game adopts a vibrant yet grounded aesthetic, with polygonal models and atmospheric lighting creating a sense of scale and immersion. Cinematic camera work and orchestrated sound cues heighten drama, while Koji Kondo’s score uses leitmotifs to reinforce narrative beats and emotional tone.

The game had to reinvent the Zelda formula into a 3D environment. Exploration combines puzzle-solving, combat, and environmental interaction. Targeting using the Z button enables precise melee and ranged attacks, while items such as the Hookshot and Bombs integrate into dungeon design. The titular ocarina introduces musical mechanics, allowing players to manipulate time, weather, and teleportation through learned melodies. Progression alternates between overworld traversal and nine major dungeons, each with unique puzzles and bosses.

Praised for its ambition and technical achievement, Ocarina of Time became a critical and commercial landmark, influencing 3D action-adventure design for decades. Retrospectively it remains one of the most acclaimed games of all time, and deservedly so, for its systemic innovations, narrative depth, and cultural impact.

Datasheet

Item Name
  • The Legend of Zelda: The Ocarina of Time
Original Name
  • ゼルダの伝説 時のオカリナ
Item Code
  • NUS-NZLP-AUS
Item Number
  • 045496870041
Series
  • Zelda
Type
  • Software
Genre
  • RPG
Color
  • Gold
Region
  • PAL
Territory
  • Australia
Packaging
  • Present
Documentation
  • Present
Developer
  • Nintendo EAD
Publisher
  • Nintendo
Distributor
  • Nintendo Australia
Media
  • 256 Mbit ROM
  • Cartridge
  • Media
    Identity
Players
  • 1
Peripherals
  • Haptic Feedback
Sound Modes
  • Matrix Encoded Surround
    • Dolby Surround
Classification
  • ACB: PG/G8+
Release Date
  • 18 December 1998
Date Added
  • 25 December 1998

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