Dragon Ball Z

ドラゴンボールZ

A fighting title that marks the series’ transition into the sixth generation, redefining the presentation of the Dragon Ball universe through cinematic 3D rendering. Showcased the technical capacity of the PlayStation 2 to replicate the high-speed choreography and dramatic scale of the original anime within a functional fighting game framework.

Description

Dragon Ball Z, sold internationally as Dragon Ball Z: Budokai, centres on the major narrative arcs of the Z-series, covering the Saiyan, Namek, and Android sagas. The game’s campaign in the Story Mode utilises real-time 3D cutscenes to recreate iconic moments from the source material, such as Goku’s first transformation and the struggle against Cell. It examines themes of escalating power, the bonds of brotherhood, and the cyclical nature of conflict against a backdrop of world-threatening stakes. The atmosphere is defined by its vibrant, cel-shaded visual style and a dynamic camera system that mimics the kinetic energy of the television broadcast. This release serves as a foundational title for the “Budokai” trilogy, establishing the template for 3D arena-based anime fighters on the platform.

The gameplay integrates a “Capsule” system, a significant functional addition where players collect and equip various techniques, physical boosts, and support items to customise their fighter’s moveset. A significant technical feature is the transition between ground and aerial combat, allowing players to knock opponents through environmental obstacles or engage in high-speed pursuit sequences. The mechanics feature a simplified “P-K-G” (Punch-Kick-Guard) control scheme that rewards rhythmic combos and precise energy management for the execution of signature Ki attacks. Players interact with a diverse roster of 23 characters, unlocking new abilities and narrative chapters through consistent participation in the World Tournament and Story modes. The technical framework was notable for its use of 3D character models that effectively captured the distinct art style of Akira Toriyama, maintaining a fluid frame rate during intense particle-heavy exchanges.

It was the first title to truly capture the cinematic feel of the anime. Reception praised the production values and the nostalgic accuracy of its storytelling, noting that although Dragon Ball anime was new to the West it was borderline ancient domestically. Reviewers highlighted the depth of the Capsule customisation system as a major factor in the game’s longevity, encouraging multiple playthroughs to collect rare abilities. While some fighting game purists noted the simplified combat mechanics compared to more traditional 2D fighters, the overall reception celebrated its role as a “love letter” to the franchise’s fanbase. Today it is remembered as a landmark entry that modernised the Dragon Ball gaming experience for a new generation. It remains a definitive example of how licensed software can successfully leverage hardware power to bridge the gap between media formats.

Datasheet

Item Name
  • Dragon Ball Z
Original Name
  • ドラゴンボールZ
Item Code
  • SLPS-25174
Item Number
  • 4543112084514
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Launch Price
  • JP¥6,800
Release Date
Date Added
  • 29 January 2026