Object-Based Sound

Games supporting Dolby Atmos or DTS X surround sound.

Games, movies and audio systems support increasingly more complex surround sound systems:
Matrix encoded e.g. Dolby Surround/Pro Logic I & II embed suround sound elements into a stereo track that can be decoded
Discrete encoded e.g. Dolby Digital, DTS etc. have separate audio channels for each speaker in a single digital stream, most frequently in a 5.1 or 7.1 speaker set up.
Object-based encoding that provide positional metadata for audio elements that can be interpreted and best positioned by the individual encoder and its speaker setup


๐Ÿ’  Type

๐Ÿ“ฆ Packaging

๐Ÿ“„ Documentation

๐ŸŽญ Genre

๐ŸŒ Region

๐ŸŒ Sale Territory

๐Ÿ‘ฅ Players supported

๐ŸŽฎ Peripherals supported

๐Ÿ“… Release Year

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