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Home
NintendoNintendo 64
Super Mario 64 (Shindou Pak Taiou Version) [NUS-NSMJ-JPN-1]

Super Mario 64 (Shindou Pak Taiou Version)

スーパーマリオ64 振しん動どうパック対たい応おうバージョン
An image of Super Mario 64 (Shindou Pak Taiou Version) - Box Front.
An image of Super Mario 64 (Rumble Pak Compatible Version) - Game Cartridge.
  1. An image of Super Mario 64 (Shindou Pak Taiou Version) - Box Front. Box Front
  2. An image of Super Mario 64 (Rumble Pak Compatible Version) - Game Cartridge. Game Cartridge

A Japanese-only revision of the milestone launch title with Rumble Pack support and at a reduced cost. This also included minor updates and fixes in the international versions.

Description

Super Mario 64 developed by Nintendo under Shigeru Miyamoto was the first Super Mario game in full 3D, moving away from side‑scrolling into expansive, explorable environments. The story begins with Mario arriving at Princess Peach’s Castle, only to discover that Bowser has invaded, stolen the castle’s Power Stars, and trapped Peach. Mario must enter magical paintings within the castle to access themed worlds, each containing multiple missions. Collecting Power Stars unlocks new areas of the castle, eventually leading to three major battles with Bowser.

Super Mario 64 (Shindou Pak Taiou Version) added haptic feedback support to provide a nice improvement to groundbreaking title in addition to back porting various minor fixes that occurred between the Japanese and international launches. Revisions of Nintendo cartridge games were not particularly uncommon from both Nintendo and third party developers. I have a number of games with a -1 at the end of its product number, usually indicative of such a quiet revision or re-release. This one however was somewhat unusual in that it was sold and titled as a different version.

Gameplay is built around freedom of movement. Using the N64’s analog stick, Mario can walk, run, jump, crouch, backflip, wall‑kick, and perform his now‑iconic triple jump. The game’s camera, controlled by the character Lakitu, was one of the first dynamic 3D camera systems, allowing players to adjust their view in real time. There are fifteen main courses, each with unique challenges, from Bob‑omb Battlefield’s open hills to Tick Tock Clock’s shifting gears and Rainbow Ride’s precarious platforms. In total, players can collect 120 Power Stars, though only 70 are required to reach the final battle. Secrets, hidden stars, and alternate routes encourage replayability.

Super Mario 64 was bundled with the Nintendo 64 in many regions and went on to sell nearly twelve million copies, making it the console’s best‑selling game. It received universal acclaim for its ambition, controls, and level design. Retrospectively, it is considered one of the greatest and most influential games ever made, shaping the design of 3D platformers for decades. The game has been re‑released multiple times: on the Wii and Wii U Virtual Console, as Super Mario 64 DS (2004) with new characters and stars, and as part of Super Mario 3D All‑Stars (2020) on Nintendo Switch. It is also available via Nintendo Switch Online’s N64 library.

 

 

Datasheet

Item Name
  • Super Mario 64 (Shindou Pak Taiou Version)
Original Name
  • スーパーマリオ64 振動パック対応バージョン
Item Code
  • NUS-NSMJ-JPN-1
Item Number
  • 4902370503111
Series
  • Mario
  • Super Mario
Type
  • Software
Genre
  • Action
    • Platform
Characteristics
  • Revision
Region
  • NTSC-J
Territory
  • Japan
Packaging
  • Missing
Documentation
  • Missing
Developer
  • Nintendo EAD
Publisher
  • Nintendo
Media
  • 64 Mbit ROM
  • Cartridge
  • Media
    Identity
Players
  • 1
Peripherals
  • Haptic Feedback
Launch Price
  • JP¥4,800
Release Date
  • 18 July 1997
Date Added
  • 6 July 2018

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