Hundred Days – Winemaking Simulator

An indie winery management simulator in which players oversee every stage of wine production, from choosing vines and cultivating grapes to fermentation, aging, bottling, and sales.  Built around turn-based daily planning and realistic production choices, it translates the craft and business of winemaking into a calm but detailed strategy experience.

Description

Hundred Days is an indie management game centred on the process of running a winery, from selecting grape varieties and tending the vineyard to fermentation, aging, bottling, and bringing the finished product to market.  Its premise is framed as a personal return to family roots and to countryside life, asking whether the player would leave behind ordinary routines to take on the slower, more demanding craft of wine production.  Rather than using winemaking as background flavor, the game makes it the core of the experience, emphasising that every decision from vineyard care to sales strategy affects both the quantity and quality of the wine produced.

Mechanically, the game presents a turn-based sequence of daily planning and resource management, with each turn representing a day in the life of the winery.  Players manage vineyard work such as pruning and treatments, monitor grape ripeness, guide fermentation choices, select yeasts and bacteria, decide on aging methods, customize bottles, and shape a sales network that supports expansion.  The developer also presents the game as a comparatively realistic simulation designed for both newcomers and more experienced players, stressing craftsmanship and careful planning over automation-heavy tycoon conventions.  In practice, it both an original and surprisingly accessible management title, with the story mode functioning partly as a tutorial before players move into challenge or endless-style play

The game is unique in its subject matter while taking an educational angle with management depth. Coming from a wine producing region and having friends who have taken studied oenology, one can appreciate the developer’s efforts in a discipline previously unexplored in gaming. Reviews of this Switch port reflected wider views of the game, highlighting the pleasure of learning and optimising the vineyard while criticising the onboarding or the long-term monotony of its systems.  Overall it stands out as a distinctive indie simulator: not the most dramatic management game, but a thoughtful and unusually specialised one that turns the seasonal rhythms and practical challenges of winemaking into a calm, methodical strategy experience.

Datasheet

Item Name
  • Hundred Days – Winemaking Simulator
Item Code
  • HAC-A5MCA-AUS
Item Number
  • 5055957706340
Type
Genre
Territory
Packaging
Developer
Publisher
Media
Players
Peripherals
Classification
Launch Price
  • A$59.95
Release Date
Date Added
  • 6 June 2026