B.O.B.

A run‑and‑gun platformer, it combines fast‑paced shooting with gadget‑based platforming, wrapped in a quirky sci‑fi comedy narrative.

Description

B.O.B. follows a teenage robot who crashes his dad’s space car on the way to a date. Stranded on a strange planet, he has to fight his way through hordes of enemies to find another ride and continue his journey. The plot unfolds across three distinct planetary settings, each ending with B.O.B. acquiring a new vehicle, only for it to fail comically, forcing him deeper into adventure. The finale reveals his date as an obnoxious robot, prompting him to chase after a cooler alternative, underscoring the game’s tongue‑in‑cheek humour.

Gameplay blends side‑scrolling shooting and platforming. B.O.B. wields a variety of weapons and gadgets called “remotes,” ranging from trampolines to helicopter packs, each with limited ammunition or stock. Players must manage resources carefully, as every stage has a strict time limit: once it expires, B.O.B.’s health drains rapidly. When ammo runs out, he can punch enemies directly. The game engine is shared with Wayne’s World on SNES, giving it a similar feel in terms of movement and combat.

The level design spans forty‑five stages, including alien hives, space colonies, temples, and magma chambers. Boss battles punctuate progression, and occasional cart‑race sequences break up the action. The combination of gadgets, time pressure, and varied environments makes the game distinct from more straightforward shooters of the era.

B.O.B. was one of Electronic Arts’ few original console titles of the early 1990s, showcasing their lack of willingness to experiment outside sports franchises. Its combination of quirky humour, gadget mechanics, and hybrid shooter‑platformer design give it a unique reputation.

Datasheet

Item Name
  • B.O.B.
Item Code
  • SNS-B4-USA
Item Number
  • 014633070859
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Release Date
Date Added
  • 1 May 2001