My Hero
青春スキャンダル-
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Back Cover
A side scrolling brawler that features a linear rescue narrative through high contrast urban and fantasy environments. A rudimentary arcade port of Seishun Scandal that served as an early showcase for the Sega Master System. It attempted to bring the delinquent-brawler genre to home consoles but struggled to translate the quarter-munching difficulty into a satisfying domestic experience.
Description
My Hero focuses on a character who pursues a gang leader to recover a kidnapped girlfriend. This chase moves across city streets, a prehistoric landscape, and a future setting. Every stage involves constant forward movement where enemies appear from both sides of the screen. The player fights through these areas to reach a boss at the end of each section. It follows the structure of the arcade release Seishun Scandal but simplifies the visuals for a home console. Its visual style and narrative drew from the Sukeban and “delinquent” tropes popular in 1980s Japanese manga and cinema. This “rescue-the-girl” framework would eventually be refined and popularised by more successful titles like Double Dragon and Renegade, leaving My Hero as a simplistic stepping stone in the evolution of the beat ’em up genre.
The gameplay loop is notoriously shallow, consisting of basic punches and kicks delivered across three repeating stages (City, Island, and Future). Mechanics rely on a one hit kill system where any contact with an enemy or projectile results in the loss of a life. The player uses a basic punch or a jump kick to clear a path. These actions require precise timing because the character moves in a stiff manner. Stages repeat in a loop with increasing speed and more enemies. It supports two players in a sequential mode where people take turns after a life is lost.
My Hero is often unfavourably compared to Irem’s Kung-Fu Master. While the Master System hardware allowed for larger, more colourful sprites than the NES, the port suffered from significant graphical downgrades compared to the Sega System 1 arcade original. Contemporary reviewers criticised the game for its repetitive stages and high difficulty. Players noted that the three levels offer little variety for a home console game. It was also criticised for graphical flicker when many enemies appear at once. Retrospectively it was an early filler title. Entirely serviceable for a weekend rental in the 1980s, but lacking the depth or polish of Sega’s later 8-bit masterworks like Alex Kidd or Shinobi.
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