Spyro: Enter the Dragonfly (Platinum)

A three dimensional platformer following the adventures of a purple dragon in a magical kingdom. Serves as a direct sequel to the original trilogy while introducing elemental breath mechanics as a primary gimmick.

Description

Spyro: Enter the Dragonfly continues the narrative established by Spyro: Year of the Dragon, beginning with a celebration for the new generation of dragons. The antagonist Ripto returns to disrupt the ceremony, accidentally scattering ninety magical dragonflies across various realms. Players control the protagonist as he travels through nine expansive levels, including a cloud city and a honey marsh, to rescue the insects. The game maintains the core objective of collecting gems and finding hidden items to unlock new areas and reach a final confrontation.

The gameplay expands on the traditional fire breath by introducing ice, electric, and bubble breath abilities. These elemental powers are required to solve environmental puzzles, such as powering machinery or freezing enemies to create platforms. The bubble breath is specifically designed as a non offensive tool used to trap and collect the fleeing dragonflies. Additional mechanics include a wing shield for deflecting projectiles and various vehicle based minigames involving tanks and spitfire planes. This title is frequently compared to its predecessors and the subsequent Spyro: A Hero’s Tail, often noted for its attempt to replicate the structure of the earlier works within a more complex technical framework.

The game utilised a proprietary engine developed by Check Six Studios that struggled with the increased fidelity of the sixth generation hardware. Developers faced significant production hurdles, including a condensed development cycle that resulted in the removal of over half the planned levels and the exclusion of established characters like the playable animal companions from the third entry. Technical issues included a highly inconsistent frame rate that frequently dropped below thirty frames per second and exceptionally long loading times between worlds. While the original series composer Stewart Copeland contributed to the score, most of the musical duties were handled by other staff, leading to a soundtrack that many contemporary listeners found less distinctive than previous works.

Contemporary reception was mixed to negative, with critics focusing on the pervasive technical glitches and the short length of the experience. Reviewers in 2002 praised the vibrant art direction and the inclusion of the original voice cast but noted that the unresponsive controls and broken collision detection made the platforming frustrating. Retrospectively, the game is remembered as a disappointing transition for the franchise. It is often cited as a cautionary example of a rushed development cycle and is contrasted with the more polished execution of the original trilogy.

Datasheet

Item Name
  • Spyro: Enter the Dragonfly (Platinum)
Item Code
  • SLES-51043-P-ANZ
Item Number
  • 3348542188198
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Date Added
  • 17 February 2026