Timeman Two

An educational clock program that provides more advanced lessons than Timeman One by introducing quarter-hours, minutes before the hour, and the 24-hour clock.

Deskripsi

Timeman Two follows the same basic teaching format as Timeman One but is intended for children who already understand hours and minutes. The exercises cover minutes before the hour, quarter past, half past, quarter to, and conversion between 12-hour and 24-hour notation. Players practise both reading a displayed analogue clock and moving its hands to match a requested time. A large clock face is accompanied by a small character standing on a ladder. Correct answers move him towards the top, while mistakes send him down and allow another attempt. Repeated errors cause the program to demonstrate the correct answer before continuing. Minute intervals can be adjusted to suit the learner’s ability, while monitoring facilities record individual results for parents or teachers.

The presentation is nearly identical to Timeman One, with simple graphics, limited sound, and repetition used to reinforce each concept. Its narrow focus gives it little entertainment value, but the structured progression makes it a useful continuation rather than a redundant sequel. Together, the two programs provide a gradual course in reading analogue clocks and understanding common ways of expressing time.

Lembar Data

Nama Item
  • Timeman Two
Kode Item
  • SOFT 108
Nomor Item
  • 0745201570
Jenis
Genre
Teritori
Kemasan
Dokumentasi
Penerbit
Media
Jumlah Pemain
Tanggal Rilis
Tanggal Ditambahkan
  • 19 Oktober 2026