Fighter Within
Ubisoft got in quick at launch to absorb the hype of the Kinect sensor. This motion-controlled fighting game was both average software but highlighted the problematic hardware.
Description
Fighter Within exclusively uses the Kinect to track the player’s movements and translate them into the actions of their in-game character. The game features a range of fighting styles and techniques, including punches, kicks, throws, and special moves. Players must use their body movements to execute these moves and defeat their opponents. The game also incorporates a blocking and dodging system, as well as a stamina meter that depletes as the player performs actions.
Fighter Within features both single-player and multiplayer modes, including a tournament mode where players can compete against each other in a bracket-style competition. The game also includes a training mode to help players improve their skills and learn new techniques.
Overall Fighter Within is a good example of why the Kinect failed and was ultimately abandoned by Microsoft. Motion sensor controls were unreliable and made for a poor experience in such a genre, leaving the game poorly received and long forgotten.
Datasheet
Item Name | Fighter Within |
---|---|
Item Code(s) | 3000-62947 |
GTIN | 3307215758823 |
Type | Software |
Genre | Fighting |
Territory | Australia |
Packaging | Yes |
Documentation | Yes |
Developer | Daoka |
Publisher | Ubisoft |
Media | BD-ROM |
Players | 2 |
Peripherals | Camera, Motion Sensor |
Classification | ACB: M/M15+ |
Release Date | 22 November 2013 |
Date Added | 24 June 2017 |