Wii Speak
ウィースピーク-
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Wii Speak –
A hands‑free microphone accessory for the Nintendo Wii that connects via USB and is designed to sit near the television, capturing the voices of everyone in the room for online chat in compatible games. Australian boxed version, bought at fire sale clearance.
Description
The Wii Speak was introduced at E3 2008 as a way to make online communication more communal. Unlike traditional headsets, which isolate a single player’s voice, Wii Speak is intended to pick up multiple voices in a living room and transmit them over the internet. The hardware consists of a rectangular microphone unit with a USB cable that plugs into the Wii console. A small LED indicates when the microphone is active.
Internally, it uses a dedicated DSP to filter out game audio from the TV speakers and a custom USB profile, meaning it is not recognised as a standard USB microphone — only games programmed to support Wii Speak can use it. Nintendo released Wii Speak both as a standalone accessory and bundled with Animal Crossing: Let’s Go to the City. Alongside the hardware, the company launched the Wii Speak Channel, a downloadable application that allowed up to four households to chat together, with each participant represented by their Mii on screen. Users could also leave audio messages or narrate captions for photos. It received limited third-party support, including: The Conduit, Monster Hunter Tri, Endless Ocean: Blue World, Tetris Party Deluxe, NBA 2K10, NBA 2K11, NHL 2K10, NHL 2K11, Jeopardy! (2010), and Wheel of Fortune.
Despite its innovative design, Wii Speak saw limited adoption. Few games supported it beyond Animal Crossing, and the Wii Speak Channel was discontinued in 2013 when Nintendo shut down Wii’s online services. The accessory was effectively succeeded by the built‑in microphone on the Wii U GamePad, but the idea wouldn’t be fully realised until the Nintendo Switch 2’s GameChat feature. In retrospect the Wii Speak was a short‑lived experiment in communal voice chat, an example of Nintendo’s tendency to pursue unconventional hardware ideas that don’t always achieve widespread success.
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