Super Momotarō Dentetsu II
スーパー-
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A train-themed digital board game that expands Hudson Soft’s increasingly popular property-trading formula with a larger map, additional transport options, new cards, and mechanics that became long-running series staples.
Description
Super Momotarō Dentetsu II is the third game in the series and builds on the competitive destination-racing format established by its predecessor. Players travel around Japan by rail, sea, and air, purchasing properties, collecting annual income, using cards, and competing to finish the selected game length with the highest total assets.
The core objective remains the same: race to destination stations for large rewards while avoiding Binbōgami, the God of Poverty, who attaches himself to the player in last place and causes financial misfortune. However, the game significantly expands the formula. Airports are introduced, opening access to destinations such as Hawaii, investment options allow players to put additional money into owned properties, and the card system receives a broader range of strategic and disruptive effects. Station-name displays, route-checking functions, and a larger collection of random events also help make movement and planning more manageable than in the previous game.
Most significantly, this entry introduces King Bonbi (later known as King Bomby), a powerful and highly destructive transformation of Binbōgami capable of rapidly stripping wealth from the unfortunate player he attaches to. Together with Mini Bonbi and other new events, this gives the game a much stronger comeback mechanic and a greater sense of unpredictability than earlier entries. The game would later receive a port to the Super Famicom and a handheld version. While later games would add even more complexity, Super Momotarō Dentetsu II is widely regarded as one of the key foundations of the modern series, establishing many of the mechanics, characters, and forms of chaos that would define Momotarō Dentetsu for years to come
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