Shape Boxing: Wii de Enjoy! Diet!
シェイプボクシング Wiiでエンジョイダイエット!A fitness title that turns boxing into exercise in a rhythm-action based program. In addition to the Wiimotes the game supports the Balance Board for fitness tracking and support exercises.
Description
Shape Boxing: Wii de Enjoy! Diet! is played by holding either Wii Remote + Nunchuk or two Wii Remotes and following an instructor’s voice guidance plus on-screen icons for boxing movements such as punches, ducking, and weaving. Its structure is closer to a guided workout than a boxing game: the player performs moves in time with music, in a rhythm-game style, with the software estimating calories burned and tracking a physical fitness age style measurement.
The game features 28 lessons, selectable by difficulty, exercise time, and estimated calorie burn. It also includes 10 exercise activities, with 6 of them supporting the Wii Balance Board, plus a boxing certification challenge based on Kyoei Boxing Gym’s real-world boxing test program. A key selling point was its fitness credibility: Imagineer’s stated the calorie estimates were based on exercise-intensity experiments using methods such as respiratory gas analysis, supervised by Professor Hiroaki Tanaka of Fukuoka University’s Faculty of Sports and Health Science. The game also includes light progression elements, letting players earn in-game GOLD and customize the player character and instructors through shop items.
The game would later localised and adapted for the international market by Ubisoft as Gold’s Gym: Cardio Workout in North America and Australia, and My Fitness Coach: Cardio Workout in Europe. In Japan it also led into later follow-ups such as Shape Boxing 2: Wii de Enjoy! Diet! (2010), and is an early ancestor of Imagineer’s later Fitness Boxing style of rhythm-boxing workout software.
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