Golf Magazine Presents 36 Great Holes Starring Fred Couples
ゴルフマガジン プレゼンツ36グレイトホールズステアリング フレッド・カプルスA golf simulation game featuring, surprisingly, 36 real-life golf holes across multiple courses and the likeness of pro golfer Fred Couples. Created specifically to showcase the 32X add‑on’s capabilities, combining digitised video sequences with traditional golf gameplay.
Description
Golf Magazine Presents 36 Great Holes Starring Fred Couples was notable for featuring Fred Couples, a major PGA Tour star of the early 1990s, as its marquee personality. Couples appears in full‑motion video segments, offering tips and commentary, which was a selling point at the time when FMV was considered cutting‑edge. The inclusion of Golf Magazine branding also lent the game an air of authenticity, positioning it as both entertainment and a quasi‑instructional product.
Gameplay included stroke play, match play, and tournament modes, with options for single or multiplayer. The game uses a traditional three‑click swing meter system: one press to start the backswing, one to set power, and one to determine accuracy. Club selection, wind, and terrain all factor into shot outcomes. These were fictional albeit not great.
The game centres on 36 holes of golf, split between two real courses: Banff Springs in Alberta, Canada and The Ocean Course at Kiawah Island, South Carolina. These were digitised into the game using photographic techniques, aiming to give the courses a photo-realistic look compared to sprite‑based golf titles of the era. The problem was this approach exceeded the hardware’s ability, leaving details looking coarse and colours washed out. The digitised visuals and FMV sequences were meant to highlight the 32X’s multimedia strengths. FMV load times and graininess limited the experience. Stylised approaches remained the better approach at this point and FMV on a cartridge was probably overambitious.
Retrospectively, it is one of the few sports titles exclusive to the 32X. Despite leveraging celebrity endorsement and embracing a multimedia presentation to help legitimise the 32X, it illustrates the transitional awkwardness of mid‑1990s hardware, where FMV often promised more than it delivered, and development aspirations got ahead of the hardware performance.
Datasheet
| Item Name |
|
|---|---|
| Original Name |
|
| Item Code |
|
| Item Number |
|
| Type | |
| Genre | |
| Region | |
| Territory | |
| Packaging | |
| Documentation | |
| Developer | |
| Publisher | |
| Media | |
| Players | |
| Peripherals |
|
| Classification | |
| Launch Price |
|
| Release Date | |
| Date Added |
|