Xbox 360 S (4GB Kinect)
A slimmer redesign of the Xbox 360 console, packaged with controller, power supply, Kinect motion sensor camera and Kinect Adventures game. This bundled was released sometime during 2011.
Description
The Xbox 360 S (Slim) was released in mid-2010 offering a slimmer, quieter revision of the console with integrated 802.11n Wi‑Fi, touch‑sensitive buttons, and a redesigned case. Later that year, the company launched this 4GB Kinect bundle, which combined this new console with the debut of the Kinect sensor, a motion‑tracking camera that allowed players to control games using body movement and voice commands rather than a traditional controller.
This 4GB Kinect kit included:
- A Xbox 360 S console with 4GB internal flash memory (still expandable via hard drive or USB storage)
- The Kinect sensor, the all new motion sensor to compete with the physical gaming featured on the Wii
- A pack‑in title Kinect Adventures, which showcased the technology through mini‑games involving jumping, dodging, and full‑body movement
- The regular inclusions of one wireless controller, composite AV cable, external power supply, and a trial Xbox Live Gold membership
The 4GB model was positioned as the entry‑level Xbox 360 S, priced lower than the 250GB version, but still offering access to the full Xbox 360 library, Xbox Live services, and multimedia features. The inclusion of Kinect was central to Microsoft’s strategy of broadening the console’s appeal beyond traditional gamers, competing directly with Nintendo’s Wii by emphasising accessibility and family play.
The Kinect sensor itself was a major innovation at the time, using an infrared depth camera and microphone array to track up to two players simultaneously. It enabled games such as Kinect Sports, Dance Central, and Kinectimals, which became early showcases for the technology. The bundle was marketed heavily during the 2010 holiday season and contributed to Kinect setting a Guinness World Record as the fastest‑selling consumer electronics device at launch.
While the 4GB Kinect kit was successful in attracting new audiences, the limited storage capacity was a drawback for players who wanted to install full games or download large amounts of content. Many users eventually upgraded with an official hard drive. Nevertheless, the bundle remains notable as the definitive introduction of Kinect, representing Microsoft’s push to redefine the Xbox 360 as a living‑room entertainment hub rather than just a gaming console.
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