This is the Police
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Front Cover
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Back Cover
A sombre management drama that blends strategy with narrative, exploring corruption, compromise, and the limits of authority.
Description
This Is the Police follows Jack Boyd, the police chief of the fictional city of Freeburg, who is forced into early retirement and given 180 days to secure his future. The player manages the day‑to‑day operations of the police department, dispatching officers to crimes, balancing limited resources, and deciding whether to cooperate with or resist the city’s criminal underworld. The game presents its story through stylised cutscenes and dialogue, with choices that influence Boyd’s fate and the stability of the city.
The structure combines real‑time management with branching narrative. Calls for service arrive on an isometric city map, and the player must decide which officers to send, weighing the risk of failure against the need to keep staff rested and loyal. Over time, political factions, mob bosses, and city officials exert pressure, forcing the player to choose between moral integrity and pragmatic survival. The tension lies in how far one is willing to bend the rules to reach the financial goal set for Boyd’s retirement.
This Is the Police provides a distinctive atmosphere, a willingness to tackle themes of corruption and moral ambiguity, and merges management mechanics with a noir‑like story. Its pacing could feel slow, its mechanics repetitive, and its storytelling heavy‑handed. But this is contrasted with the mood of its presentation, the weight of its choices, and the blend of strategy and narrative. It stood out among mid‑2010s indie titles for attempting to fuse resource management with a morally complex narrative, sitting alongside works like Papers, Please and Cart Life in exploring the intersection of bureaucracy and ethics.
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