N-Sub
N-サブ-
Box Front
-
Box Back
An early fixed-screen submarine shooter derived from Sega’s 1980 arcade game, requiring players to manage separate horizontal and vertical torpedo attacks against warships, submarines, depth charges, and other naval threats.
Description
N-Sub, originally developed by Sega for Japanese arcades in late-1980, was adapted by Compile for the SG-1000 and SC-3000. It was a launch title for the system in Japan in mid-1983 and also the international/Australian market later that year. The player controls the N-Sub within the underwater portion of a single-screen battlefield. Two attack buttons operate different weapons: horizontally fired torpedoes destroy enemy submarines, while vertically launched torpedoes strike ships travelling across the surface. Holding an attack button can discharge three torpedoes in rapid succession. Enemy forces retaliate with torpedoes, missiles, bombs, and depth charges, requiring the player to move around the lower part of the screen while monitoring threats arriving from both above and beside the submarine.
A round is completed by destroying a fleet of 12 ships, after which the same basic confrontation returns at a higher level of difficulty. Faster vessels provide more difficult targets, while successfully eliminating particular formations can award bonus points. Extra submarines are granted at specified score thresholds, but play ends once the available lives are exhausted. Progress comes from score accumulation and increasingly faster repetitions.
The arcade original ran on Sega’s VIC Dual hardware on a vertically oriented display. Compile reformatted the playfield for a conventional television while preserving the division between underwater movement and surface targets. Ships at differing visual distances are represented at different sizes, giving the otherwise flat battlefield a limited sense of perspective. The port matches the pace and structure, loses some visual information, but gains sound effects to the formerly sparse soundscape.
It was among the earliest cartridges available for Sega’s home hardware and, together with Yamato, gave its initial catalogue a noticeable emphasis on naval combat. Comparatively, N-Sub reverses the player’s position within a broadly similar concept. N-Sub is closer to the fixed-wave structure of Space Invaders, while Yamato presents a somewhat busier mixture of ships, aircraft, missiles, and incoming torpedoes.
Retrospective reviews have often disregarded this port as mechanically competent but severely limited. Criticism focuses on the slow pace, inconsistent collision detection, repetitive waves, sparse graphics, and minimal enemy variety. Its historical significance is greater than its gameplay as it preserves an early Sega arcade title and one of Compile’s earliest known console projects.
Datasheet
| Item Name |
|
|---|---|
| Original Name |
|
| Item Code |
|
| Type | |
| Genre | |
| Theme | |
| Characteristics | |
| Territory | |
| Packaging | |
| Documentation | |
| Developer | |
| Publisher | |
| Distributor | |
| Media | |
| Players | |
| Release Date | |
| Date Added |
|