PAL 60 Hz
PAL version games supporting a 60 Hz option (or in some rare cases, requiring 60 Hz output!). PAL analogue video was traditionally 50 Hz or 50 fields / 25 frames per second. This often meant games designed in Japan and the United States, operating at 60 Hz, would often simply run slower on PAL systems unless specifically retimed/optimised. Prior to widespread adoption of flat panel displays with digital HDMI cabling where this all became rather redundant, 60 Hz output became quietly popular allowing native/correct timing on PAL TV displays, which at this stage were often multi-system compatible.
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ManhuntMANHUNT-XBOX-A -
Project Zero II: Crimson Butterfly - Director's CutZJ5-00020 -
Digimon Rumble Arena 2BA-001 -
Super Mario Galaxy 2RVL-SB4P-UKV -
Super Mario GalaxyRVL-RMGJ-EUR -
GunValkyrieIG-023 -
Sega GT 2002 -
Panzer Dragoon Orta -
Sonic Heroes (Platinum)SLES-51950-ANZ-P, INL-P51950-PL-AU -
Metal Slug AnthologyRVL-RMLP-UKV -
ShadowrunAA7-00038 -
Too HumanJZ6-00054 -
Gears of War (Classics)U19-00103 -
Gears of War (Classics: Best Sellers)U19-00110 -
Ninja Gaiden IIFZA-00006 -
Project Sylpheed4MY-00005 -
Fable II (Limited Collector's Edition)9CS-00031 -
Martian PanicRVL-RQ7P-EUR -
Planet RingMK-51125-50 -
Bleemcast! for Metal Gear Solidbleem-mgs -
Virtua Tennis 2MK-51186-50 -
Crazy TaxiMK-51035-50 -
Shenmue IIMK-51184-50 -
Le Mans 24 HoursT-15111D-91 -
HeadhunterMK-51041-50 -
MDK2T-12501D-61 -
Quake III ArenaMK-51061-50 -
Jet Set Radio FutureK56-000au, 10820 -
Confidential MissionMK-51160-50 -
ShenmueMK-51059-50 -
F355 Challenge: Passione RossaT-8118D-05 -
Metropolis Street RacerMK-51022-50 -
Ecco the Dolphin: Defender of the FutureMK-51033-50