Tetris 2
テトリスフラッシュA controversial colour-matching puzzle game that completely abandons the foundational mechanics of its namesake and heavily borrowing from the Dr. Mario formula.
Description
Tetris 2 presents a radically altered puzzle experience to the Super Nintendo, following its earlier releases on the NES and Game Boy. Nintendo was eager to capitalise on the massive, global brand recognition of the Tetris name, applying it to a distinctly different style of game.
The gameplay is built entirely around colour-matching rather than traditional line-clearing. Players drop falling blocks composed of distinctly coloured segments onto a playing field that is already partially populated with existing blocks. The core progression relies on matching three identically coloured blocks in a horizontal or vertical row to make them disappear. The ultimate goal of each stage is to eliminate specific, pre-placed “Flash Blocks.” To add to the complexity, the falling pieces are not just standard tetrominoes; they often feature disjointed, irregular shapes that disconnect and fall independently based on gravity once they strike an obstacle, creating unpredictable chain reactions.
Tetris 2 was commercially quite successful but it received decidedly mixed critical reception. It was praised for the vibrant 16-bit graphical upgrade over the 8-bit versions, the catchy soundtrack, and the highly competitive two-player versus mode. However, it was hit heavily by traditional puzzle fans for its highly misleading title, as it entirely lacked the pure, spatial strategy of Alexei Pajitnov’s original masterpiece. Retrospectively, it is a solid, perfectly functional puzzle game that simply suffers from bad marketing decisions. An interesting, slightly deceptive footnote in the Super Nintendo’s vast library.
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