The Legend of Zelda: Skyward Sword HD
ゼルダの-
Front Cover
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SteelBook Front
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SteelBook Back
A high-definition remaster that serves as the definitive origin story for the entire franchise, refining the experimental motion controls of the Wii era into a more fluid and accessible experience. It prioritises precision combat and dense, puzzle-like overworlds over the open-ended exploration found in its successors. Pre-order came with SteelBook cover.
Description
Skyward Sword HD follows Link, a knight-in-training from the floating islands of Skyloft, as he descends through a sea of clouds to a long-forgotten “Surface” to rescue his childhood friend, Zelda. The narrative explores the creation of the Master Sword and the origins of the eternal cycle between the hero, the goddess, and the demon king Demise. The atmosphere is vibrant and impressionistic, utilising a living painting art style that masks technical limitations with a lush, painterly aesthetic. This is refined remaster of the 2011 original Skyward Sword on Wii.
Gameplay is defined by its directional combat system, where enemies guard specific angles that the player must bypass with precise strikes. This version moves away from the now-aged Wii controls, providing a button-only control scheme that maps sword swings to the right analogue stick, allowing for play on the Switch Lite or in handheld mode without motion. Technical improvements saw the 480p30 original now looking great in HD and a locked 60 FPS, the ability to skip dialogue, and a significantly reduced frequency of interruptions from your companion, Fi. It retains the “Stamina Wheel” and “Sailcloth” mechanics that would later become foundational elements of Breath of the Wild.
The HD version was largely seen as a necessary rehabilitation of a controversial entry. Critics praised the technical polish and the removal of the Wii version’s pacing hurdles, but the core design remained a point of contention. While the dungeon design is frequently cited as some of the best in the series, the repetitive backtracking, specifically fighting the Imprisoned boss three times, and the linear, segmented world are still viewed as weaknesses compared to the freedom of modern Zelda.
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