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Home
SegaDreamcast
MDK2 [T-12501D-61]

MDK2

An image of MDK2 - Front Cover.
An image of MDK2 - Back Cover.
  1. An image of MDK2 - Front Cover. Front Cover
  2. An image of MDK2 - Back Cover. Back Cover

A third‑person action game that mixed shooting, platforming, and puzzle solving, remembered for its eccentric humour and demanding difficulty as one of the more ambitious early 3D titles on its system.

Description

MDK2 picked up immediately after the events of the original, following Kurt Hectic, the eccentric Dr. Fluke Hawkins, and the six‑armed robotic dog Max as they once again faced an alien invasion. Unlike its predecessor, which focused solely on Kurt, this sequel alternated control between all three heroes, each with distinct play styles. Kurt’s levels emphasised acrobatic shooting and sniping, Max’s stages leaned into heavy firepower and jet‑pack mobility, while Hawkins’ sections revolved around crafting gadgets and solving environmental puzzles. This variety gave the game a rhythm that shifted between fast‑paced combat and more cerebral challenges.

The Dreamcast version was the original release, built on a new engine that allowed for expansive environments, large bosses, and detailed character models that pushed the hardware. This reflects the brief period that the Dreamcast’s PowerVR2 GPU put the console ahead of anything available on PCs. It wouldn’t be until late 1999 that a PC gaming graphics card would release that could best the Dreamcast, albeit at a cost equal or greater to the Dreamcast’s initial a year earlier.

The presentation was notable for its exaggerated character designs, surreal humour, and large‑scale boss encounters. Its blend of comedy and high‑stakes alien invasion drew comparisons to titles like Earthworm Jim for its absurdity. It showcased expansive environments and detailed models, pushing hardware of the time in ways that drew comparisons to other ambitious action titles like Jet Force Gemini or Outcast. The tonal mix of slapstick comedy and high‑stakes alien battles gave it a distinctive identity, setting it apart from more straightforward shooters of the era.

MDK2 was well received because of its graphical fidelity, inventive level design, and its humour and boss battles. A standout sequel, it expanded the scope of the original while cementing its reputation as a quirky, challenging action game that remains fondly remembered by fans of late‑1990s and early‑2000s PC and console shooters.

Datasheet

Item Name
  • MDK2
Item Code
  • T-12501D-61
Item Number
  • 5026102003737
Series
  • MDK
Type
  • Software
Genre
  • Action
  • Shooter
Region
  • PAL
Territory
  • Australia
Packaging
  • Present
Documentation
  • Present
Developer
  • BioWare
Publisher
  • Interplay
Media
  • GD-ROM
Players
  • 1
Peripherals
  • Haptic Feedback
  • Save Memory
  • VGA Box
Video Modes
  • 480p/VGA
  • PAL 60 Hz
Classification
  • ACB: PG/G8+
Release Date
  • 31 March 2000
Date Added
  • 13 May 2002

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