Chromagi

Video Game Collection

×
Collection
Nintendo
Switch 2
Switch
Nintendo 3DS
Wii U
Wii
Nintendo DS
GameCube
Game Boy Advance
Nintendo 64
Super Famicom / Super NES
Game Boy
Famicom / NES
Sega
Dreamcast
Saturn
Mega Drive
32X
Mega CD
Mark III / Master System
Sony
PlayStation 5
PlayStation 4
PlayStation Vita
PlayStation 3
PlayStation Portable
PlayStation 2
PlayStation
Microsoft
Xbox Series X|S
Xbox One
Xbox 360
Xbox
Windows Classic
Bandai
WonderSwan
Generation Timeline
Company Index
Articles
About the Site
Light Theme
Dark Theme
Language
English
日本語
Deutsch
Español
Français
Polski
Italiano
Português
Nederlands
Svenska
Magyar
العربية‎
Suomen
Русский
हिन्दी
Tagalog
Bahasa Indonesia
Bahasa Melayu
Tiếng Việt
한국어
简体中文
繁體中文
ไทย
Login
Contact Form
Privacy Policy
Home
NintendoNintendo 64
Star Wars: Rogue Squadron [NUS-NRSP-AUS]

Star Wars: Rogue Squadron

An image of Star Wars: Rogue Squadron - Box Front.

A technical marvel that pushed the boundaries of Nintendo 64 hardware, delivering a fast-paced aerial combat experience that captured the cinematic scale of the Star Wars universe. It provides arcade-style flight action and technical fidelity over the complex cockpit simulation of contemporary PC flight titles.

Description

Star Wars: Rogue Squadron was a high-quality licensed game for the Nintendo 64 and PC, directly inspired by the wildly popular snowspeeder level from 1996’s Shadows of the Empire. Rather than a complex space simulation like the PC’s X-Wing or TIE Fighter series, this title opted for fast-paced, accessible, arcade-style action. Set primarily between A New Hope and The Empire Strikes Back, players step into the cockpit as Luke Skywalker, leading the Rebel Alliance’s elite pilot squadron on planetary strikes against the Galactic Empire.

The gameplay features intense, objective-based air-to-ground and air-to-air combat. The game progresses through search-and-destroy, escort, and reconnaissance missions across 16 distinct planetary levels, ranging from the deserts of Tatooine to the volcanic terrain of Sullust. Players can pilot an iconic roster of craft, including X-wings, Y-wings, A-wings, V-wings, and snowspeeders, each with distinct speed, shielding, and armament profiles. The game is highly regarded for its robust, replayable medal system, which evaluates the player’s completion time, accuracy, and targets destroyed. Earning bronze, silver, or gold medals unlocks hidden bonus levels (such as the iconic Death Star Trench Run and the Beggar’s Canyon race), as well as secret vehicles like the Millennium Falcon and a shield-less TIE Interceptor.

The game’s development reflects an increasing mastery of the Nintendo 64’s architecture. For example, Factor 5 utilised custom, highly advanced microcode to bypass the N64’s standard audio limitations, packing an unprecedented amount of high-quality, digitised voice acting into the cartridge. It is also notable for its groundbreaking integration with the Expansion Pak; Rogue Squadron was one of the very first titles to utilise the 4MB RAM upgrade, boosting the standard 320×240 resolution up to a crisp, high-resolution 640×480 display. The game was also famous for a brilliant piece of cross-promotion: it featured the Naboo N-1 Starfighter from The Phantom Menace, hidden behind a multi-layered cheat code that LucasArts managed to keep completely secret until the movie hit theatres six months later.

Upon release, Star Wars: Rogue Squadron received widespread critical acclaim and massive commercial success, becoming the second best-selling game for the 1998 US holiday season behind The Legend of Zelda: Ocarina of Time. Magazine reviewers lauded the incredibly tight analogue flight controls, the stunning high-resolution graphics, and the cinematic sound design. However, it has a noticeably short draw distance masked by a pervasive, heavy wall of distance fog. The game also notably has a complete lack of a multiplayer mode, frankly a major failing. Retrospectively, it is viewed as a landmark Star Wars title that laid the vital foundation for its spectacular, highly polished GameCube sequels, Rogue Leader and Rebel Strike.

Datasheet

Item Name
  • Star Wars: Rogue Squadron
Item Code
  • NUS-NRSP-AUS
Item Number
  • 045496870379
Series
  • Star Wars
Type
  • Software
Genre
  • Action
  • Shooter
Region
  • PAL
Territory
  • Australia
Packaging
  • Missing
Documentation
  • Missing
Developer
  • Factor 5
Publisher
  • LucasArts
Distributor
  • Nintendo Australia
Media
  • 128 Mbit ROM
  • Cartridge
  • Media
    Identity
Players
  • 1
Peripherals
  • Haptic Feedback
  • Memory Expansion
Classification
  • ACB: PG/G8+
Release Date
  • January 1999
Date Added
  • 19 February 2026

Related Products

  • An image of Panzer Dragoon - Front Cover.
    Panzer Dragoon
    GS-9015
  • An image of LEGO Star Wars: The Force Awakens - Front Cover.
    LEGO Star Wars: The Force Awakens
    362-01961
  • An image of Star Wars Battlefront II - Front Cover.
    Star Wars Battlefront II
    QH4-00781
  • An image of Star Wars Battlefront - Front Cover.
    Star Wars Battlefront
    103490301601
  • An image of Star Wars Rogue Leader: Rogue Squadron II - Front Cover.
    Star Wars Rogue Leader: Rogue Squadron II
    DOL-GSWP-AUS
  • An image of James Bond 007: Agent Under Fire - Front Cover.
    James Bond 007: Agent Under Fire
    EA-07403281
  • An image of Panzer Dragoon II Zwei - Front Cover.
    Panzer Dragoon II Zwei
    GS-9049
  • An image of Star Wars: Episode III – Revenge of the Sith - Front Cover.
    Star Wars: Episode III – Revenge of the Sith
    SLES-53155/ANZ, 81107.202R.AU

Collection

  • Home
  • Random Item
  • Generation Timeline

Site Information

  • ©1996 – 2026 Chromagi
  • About the Site
  • Disclaimer
  • Privacy Policy
  • Contact Form