Four player games, where four players are supported on a single system. In some early cases this may be playing in turns and not simultaneously. Four players became the benchmark for a full multiplayer experience, as technology evolved to provide enough processing power to display four separate perspectives simultaneously, split-screen. Multiplayer gaming was most limited by the need and cost of a multitap adapter to allow four controller inputs simultaneously. Nintendo particularly dominated this market segment by providing four controller inputs as standard on their Nintendo 64 and later consoles. The Sega Dreamcast and original Xbox joined this trend, but the PlayStation 2 remained relegated with two inputs. Later generations adopted wireless controllers as standard easily enabling multiple controller inputs however the traditional multiplayer gaming shifted from playing at a single location to connected by LAN or over the internet. Today many games provide a multiplayer experience but only facilitate a single player per machine.

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Showing 1–100 of 130 results

Showing 1–100 of 130 results