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Home
NintendoNintendo 64
GoldenEye 007 [NUS-NGEP-AUS]

GoldenEye 007

An image of Golden Eye 007 - Box Front.
An image of Golden Eye 007 - Box Back.
  1. An image of Golden Eye 007 - Box Front. Box Front
  2. An image of Golden Eye 007 - Box Back. Box Back

A first-person shooter that combines cinematic espionage themes with mission-based objectives. One of the most influential console shooters of its era and leading titles on the Nintendo 64.

Description

GoldenEye 007 adapts the 1995 James Bond film, presenting stealth-driven and combat-focused missions across varied environments. Objectives range from neutralising targets and retrieving intel to protecting allies, encouraging replay through multiple difficulty levels that add extra tasks. Visual design uses textured polygons and atmospheric lighting to evoke Cold War intrigue within the technical limits of the Nintendo 64.

Players navigate in first-person view across 20 missions, using a wide arsenal of weapons and gadgets while managing ammunition and health without regenerating systems. The game introduced context-sensitive aiming, location-based damage, and stealth mechanics, rewarding precision and discretion over aggression. Its multiplayer mode, supporting up to four players in split-screen, was a defining feature and a cultural phenomenon, offering customisable scenarios and character selections that extended its longevity far beyond the campaign.

GoldenEye’s aesthetic reflects Cold War intrigue, with muted colour palettes and realistic architecture rendered in textured polygons. Character models and animations were built from digitised photographs, lending authenticity within hardware constraints. The tone balances cinematic drama with tactical pacing, reinforced by atmospheric sound design and adaptive music.

GoldenEye 007 began as a modest project intended to accompany the James Bond film but evolved into a landmark title. Rare, largely inexperienced in FPS design, drew inspiration from PC shooters like Doom while introducing innovations tailored for console play. Objectives were layered into each mission, encouraging stealth and exploration alongside combat. The design emphasised replayability through difficulty-based variations and hidden cheats, while the engine leveraged the Nintendo 64’s capabilities for dynamic lighting and textured environments.

GoldenEye 007 became one of the top Nintendo 64 titles and the staple of multiplayer alongside Mario Kart 64. It was a cornerstone of console FPS history that redefined shooter mechanics and shaping multiplayer culture in living rooms for a generation.

Datasheet

Item Name
  • GoldenEye 007
Item Code
  • NUS-NGEP-AUS
Item Number
  • 045496870072
Series
  • James Bond
Type
  • Software
Genre
  • Shooter
    • FPS
Region
  • PAL
Territory
  • Australia
Packaging
  • Present
Documentation
  • Present
Developer
  • Rare
Publisher
  • Nintendo
Distributor
  • Nintendo Australia
Media
  • 96 Mbit ROM
  • Cartridge
  • Media
    Identity
Players
  • 4
Peripherals
  • Haptic Feedback
  • Twin Stick
Video Modes
  • Anamorphic Widescreen
Classification
  • ACB: MA/MA15+
Release Date
  • 25 August 1997
Date Added
  • 1 January 1997

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