Real Sound Kaze no Regret

リアルサウンド 風のリグレット

An audio‑based adventure game created by Kenji Eno’s studio Warp, designed so that sighted and blind players could share the same experience. It tells its story entirely through dialogue, music, and sound design, with branching choices presented like an interactive radio drama.

Description

Real Sound: Kaze no Regret (Wind of Regret) was an audio‑based adventure game created by Kenji Eno’s studio Warp. Conceived as a title that sighted and blind players could experience equally, the game presented its story almost entirely through dialogue, music, and sound design, with the screen remaining black apart from menus and title cards. The project was inspired by letters Eno received from visually impaired fans who struggled to enjoy his earlier works. His response was to design a game where visuals were unnecessary, allowing both blind and sighted players to share the same experience. The game contained no graphics beyond the title screen, while a later Dreamcast port added an optional visual mode with still images, albeit not required to follow the story.

The story, written by Yuji Sakamoto, follows Hiroshi Nonomura and Izumi Sakurai, two childhood acquaintances whose relationship is tested by separation and mysterious circumstances. The story unfolds like an interactive radio drama: at key points, a chime signals the player to make a choice, branching the plot toward different outcomes. Voice acting was performed by well‑known Japanese actors, including Takashi Kashiwabara and Ryoko Shinohara in the lead roles. The soundtrack was composed by Keiichi Suzuki, with contributions from Eno himself. To capture natural ambience, recording sessions used a binaural “dummy head” microphone, giving the audio a three‑dimensional quality when heard through headphones. This emphasis on sound design was central to the game’s identity, reinforcing its accessibility and immersive qualities.

The Saturn release was also notable for its unusual packaging. Instead of a traditional manual, instructions were printed on small cards with photographs of clouds on the reverse, and the package included a bag of herb seeds along with braille instructions: a symbolic gesture underscoring the game’s inclusive design.

Although it was never released outside Japan, it attracted international attention for its experimental approach. Critics praised its ambition and accessibility, though some questioned its limited interactivity compared to conventional adventure games. The Dreamcast port extended its lifespan, but the title remains a niche curiosity. Real Sound stands as a rare example of a mainstream console game designed with accessibility at its core, decades before accessibility became a common development consideration. Its combination of audio drama, branching narrative, and experimental packaging reflects Kenji Eno’s broader philosophy of challenging conventions and expanding the boundaries of what a video game could be.

Datasheet

Item Name
  • Real Sound Kaze no Regret
Original Name
  • リアルサウンド 風のリグレット
Item Code
  • T-30002G
Item Number
  • 4533992000018
Type
Genre
Region
Territory
Packaging
Documentation
Developer
Publisher
Media
Players
Peripherals
Sound Modes
Launch Price
  • JP¥6,800
Release Date
Date Added
  • 20 November 2003