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Home
NintendoNintendo 64
F-Zero X [NUS-NFZP-AUS]

F-Zero X

エフゼロ エックス
An image of F-Zero X - Frontbox.
An image of F-Zero X - Box Back.
  1. An image of F-Zero X - Frontbox. Frontbox
  2. An image of F-Zero X - Box Back. Box Back

A futuristic, high-speed racing game that pushed the Nintendo 64 to its limits with its gameplay design.

Description

F-Zero X was the first entry in the series to use fully 3D graphics, prioritising a rock-solid 60 frames per second over visual detail to keep the action blisteringly fast. Set in an intergalactic Grand Prix with 30 anti-gravity vehicles competing on wild, physics-defying tracks, it introduced new features such as the ability to attack rival racers, the all-out Death Race mode, and the X Cup, which generates a fresh set of random tracks every time you play.

Just like the Super Famicom original F-Zero that pushed the available graphical technology, this sequel emphasised performance. Every race featured 30 competitors on screen at once, all moving at extreme speed, while the game maintained a flawless 60 frames per second. This was achieved by deliberately simplifying textures and models so that the focus stayed on speed and responsiveness. The handling model allowed for drifting through corners without losing momentum, and the boost system, which drew from your machine’s health bar, added a constant risk–reward tension. Tracks were designed to test both reflexes and spatial awareness, with loops, corkscrews, half-pipes, and even enclosed pipes where you could race along the walls or ceiling. A F-Zero X Expansion Kit for the Japan‑only 64DD built on this by adding twelve new tracks, a car editor, and most notably a full track editor that used the same tools the developers had.

F-Zero X set a benchmark for smooth, high-speed racing on home consoles. Its technical achievement of rendering so many racers at such speed influenced how developers thought about performance prioritisation over graphical detail. It also helped cement the idea that futuristic racers could be mechanically deep rather than purely arcade-like, paving the way for titles such as Wipeout 3 and Extreme-G 2. Nintendo would again visit F-Zero in what can be considered a definitive entry to the game’s concept, on the GameCube in F-Zero GX. The series remains highly influential and popular despite its now long dormant status.

Datasheet

Item Name
  • F-Zero X
Original Name
  • エフゼロ エックス
Item Code
  • NUS-NFZP-AUS
Item Number
  • 045496870287
Series
  • F-Zero
Type
  • Software
Genre
  • Racing
Region
  • PAL
Territory
  • Australia
Packaging
  • Present
Documentation
  • Present
Developer
  • Nintendo EAD
Publisher
  • Nintendo
Distributor
  • Nintendo Australia
Media
  • 128 Mbit ROM
  • Cartridge
  • Media
    Identity
Players
  • 4
Peripherals
  • Haptic Feedback
Classification
  • ACB: G
Launch Price
  • A$79.95
Release Date
  • November 1998
Date Added
  • 1 January 1998

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