Stuntman (Platinum)
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A punishingly precise driving simulation notable for its unique film set structure and for being the spiritual successor to the driving physics of the original Driver series.
Description
Stuntman saw Reflections Interactive pivot from the open-world crime formula of Driver to a strictly linear, objective-based experience that simulated the high-pressure life of a Hollywood stunt performer. The title captures the industry’s fascination with ‘behind-the-scenes’ DVD extras, moving away from the freedom of city roaming in favour of rigid, choreographed set pieces. It reflects a design direction that prioritised trial-and-error mastery and cinematic flair, serving as a distinct departure from the arcade racers of the era by demanding perfection rather than just speed.
The gameplay is built around a Career Mode where players must complete stunts for six fictional movies, including the Guy Ritchie-inspired Toothless in Wapping and the Dukes of Hazzard parody A Whoopin’ and a Hollerin’. Unlike traditional driving games, success is dictated by a Director who barks commands (“Left! Over! Jump! Action!”) that must be executed with split-second timing. Failing to hit a mark or crashing results in an immediate “Cut!” and a forced restart. This iteration introduced the Stunt Constructor, an arena mode where players could unlock props (ramps, loops, fire rings) to build and test their own physics-defying courses.
The development used of an evolved version of the Driver physics engine, which gave the vehicles a distinctively “heavy” and suspension-focused handling model. A major feature was the “Replay” system, which allowed players to watch their successful runs edited with dramatic camera angles and visual filters to resemble a theatrical trailer. The PlayStation 2 version faced some issues most notably the excruciating load times between retries; because the game required dozens of attempts to perfect a scene, the 20-30 second reload time became a major point of frustration for players. The PAL release is also known for being a “lazy” port, running in 50Hz with slower game speed, particularly AI vehicles, than its NTSC counterpart.
Stuntman received a polarising reception, with critics divided between the brilliance of its concept and the brutality of its execution. Magazine reviewers lauded the realistic vehicle physics and the satisfaction of nailing a perfect take, though they frequently criticised the unforgiving difficulty curve and the “trial-and-loading-screen” gameplay loop. Reception was strongest among hardcore driving fans who appreciated the simulation aspects, while casual players often found the strict pass/fail mechanics too demanding. Retrospectively, it is viewed as a cult classic with a brilliant premise, remembered for its steep challenge. Published by Infogrames (under the Atari brand) in 2002, this UK Platinum version was relabelled for the Australian market.
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