Object-Based Surround
Object-based surround sound eschews traditional channel-based mixing in favour of rendering audio elements as discrete “objects” in a three-dimensional metadata space. The receiver or console then maps these objects to the user’s specific speaker configuration in real-time. Emerging prominently in the eighth and ninth generations, this approach provides unparalleled spatial accuracy, unconstrained by fixed output channels or legacy matrix restrictions.
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Gran Turismo 7PPSA-01316 -
Stellar BladePPSA-13197 -
Astro BotPPSA-21567 -
Final Fantasy VII RebirthPPSA-08668 -
Final Fantasy VII HD Remake IntergradePPSA-01911 -
Crackdown 37KG-00021 -
Devil May Cry 5: Special EditionPPSA-01443 -
Cyberpunk 20771160_OR01_EN -
No Man's SkyCUSA-03952 -
Super Lucky's TaleFTP-00020